Gepost op 2005.02.12 |
Geen reacties |
Microsoft Internship
Deze post is geïmporteerd van de oude blog en is nog niet geconverteerd naar de nieuwe syntax.
The first task I got during my internship was to manage a meeting of the Microsoft Student Council. This was also the start of my internship, the real thing from the beginning.
The Microsoft Student Council is a Microsoft program focused towards students. Its goals are to support dedicated students who are willing to work with new technologies and are passionate about learning new things. Every student is able to join the council, without any costs. The only requirement consists out of the students coming to Microsoft, instead of Microsoft asking students to join. In other words, if you are motivated, you can be part of it.
The council organizes four meetings a year, each with a different theme. These students also get the opportunity to attend Microsoft seminars and to get involved in discussions with Microsoft developers. Nowadays there are about 100 students who are part of this council.
Besides organizing training and meetings, the Microsoft Student Council also tries to get students involved in various competitions and challenges, trying to spark the students’ interest for new things. This results in a good community-feeling among the involved students, learning each other new things.
On the 11th of February 2005 the second meeting took place, having Digital Entertainment as its theme. Due to an unexpected absence of the person organizing it, I was assigned to manage this meeting during the day.
Practically this meant I had to provide the required information for everyone on the SharePoint site used by the council, provide a route description, act as a contact person for the speakers, welcome everyone on the meeting, close the meeting at the end and make sure all speakers follow their assigned speaking times.
I also was a speaker myself during this event. My talk was about Game Programming - AI in Games, in particular about the A* pathfinding algorithm and using a binary heap as data structure.
Pathfinding is very important in gaming, because it is used a lot it has to be as fast and efficient as possible. A good pathfinder can be used to calculate distances as well.
For navigation, the A* algorithm is used to find the shortest path.
Note to blog readers: Because I'm writing all of this in Word, I can't paste it into .Text without the layout getting screwed up, so I removed some table formatting and images. I do try to make readable though ;)
The Microsoft Student Council is a Microsoft program focused towards students. Its goals are to support dedicated students who are willing to work with new technologies and are passionate about learning new things. Every student is able to join the council, without any costs. The only requirement consists out of the students coming to Microsoft, instead of Microsoft asking students to join. In other words, if you are motivated, you can be part of it.
The council organizes four meetings a year, each with a different theme. These students also get the opportunity to attend Microsoft seminars and to get involved in discussions with Microsoft developers. Nowadays there are about 100 students who are part of this council.
Besides organizing training and meetings, the Microsoft Student Council also tries to get students involved in various competitions and challenges, trying to spark the students’ interest for new things. This results in a good community-feeling among the involved students, learning each other new things.
On the 11th of February 2005 the second meeting took place, having Digital Entertainment as its theme. Due to an unexpected absence of the person organizing it, I was assigned to manage this meeting during the day.
Practically this meant I had to provide the required information for everyone on the SharePoint site used by the council, provide a route description, act as a contact person for the speakers, welcome everyone on the meeting, close the meeting at the end and make sure all speakers follow their assigned speaking times.
I also was a speaker myself during this event. My talk was about Game Programming - AI in Games, in particular about the A* pathfinding algorithm and using a binary heap as data structure.
Pathfinding is very important in gaming, because it is used a lot it has to be as fast and efficient as possible. A good pathfinder can be used to calculate distances as well.
For navigation, the A* algorithm is used to find the shortest path.
Note to blog readers: Because I'm writing all of this in Word, I can't paste it into .Text without the layout getting screwed up, so I removed some table formatting and images. I do try to make readable though ;)